Chatbots in Second Life

By Mike McKay | Mar 28, 2008

I am trying to find ways to connect my students with the outside world by utilizing virtual worlds and various communication devices. But just as is the problem with meeting people in real life, so is the problem in Second Life. There just aren’t that many chances to meet people. This makes it incredibly difficult. [...]

Self-Esteem and Relevance

By Mike McKay | Mar 22, 2008

How important is it for us to make English learning as real-world as possible? Should we focus more on developing ways to get a higher TOEIC score instead? I came across this article which brings up an interesting point about how unimportant it may be for us to keep trying to make our lessons more [...]

Why do serious games work?

By Mike McKay | Mar 11, 2008

The following is quoted directly from CorpU because I think it will help me to explain my thoughts better.
Why do serious games work?
Hard Fun. Quinn goes on to say that “Learning can, and should, be hard fun.” Serious games, when done right, are hard and challenge the learner. When the player fails, they learn something [...]

Video Games as Learning Engines

By Mike McKay | Mar 11, 2008

David Warlick’s slide presentation

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Video Games in Education

By Mike McKay | Mar 11, 2008

Orange County Department of Education

© 2008 Professor Merryman